Episode 56: Flayers Gonna Flay (Rescue Mission: Grasslands)
The guildoes battle Lord Strangenfell after his big reveal. Jewel alternates between hiding and glowing with inspiration while Stennel & Bee blow stuff up.
The guildoes battle Lord Strangenfell after his big reveal. Jewel alternates between hiding and glowing with inspiration while Stennel & Bee blow stuff up.
The guildoes flee their underplanned, overplayed encounter with Lord Strangenfell. They retreat to the guild to calm their fears and rally the troops.
Spooky, Scary, cursed d&d recording! after 3 weeks of attempted recordings, we had non-stop issues recording this issue, so we cut it early – after questioning lord Strangenfell, the cast decided to call the episode quits and start ep 55. Stay tuned!
Chaos reigns as not only the PCs, but the players themselves have trouble wrangling it. Jewel, Bee & Stennel finish up their business in the undercity, take a rest & head into the noble district to follow up on some leads from the brain dog hunt.
The guildoes head into the Undercity to try and track down the center of elicit activities, have a debate on who makes the worst decisions, and do a fight