The guildoes have infiltrated the warehouse and signal the guild to attack. Per usual Jewel & Bee force Stennel to choose a direction.
The Guildoes regroup with Besselman and loot the armory, discuss the totem of porcupine, er badger. While Bee & Stennel recuperate, Jewel does some research with the archivist, before planning a city-wide assault on the infiltrated warehouses.
The guildoes fight their way back to Mr. Besselmen, taking out several braindogs and turn tails
The guildoes get some history of Lord Stangenfell’s involvement with the Pewter kings. Jewel & Stennel suspect the return of an old nemesis, and the trio almost put some things together.
The guildoes do a heist, almost have a sleepover, uncover some fairy tale lore and then go looking for the pewter kings.
The guildoes help loot the mansion, looking for “clues” aka coins & gems. They uncover a grisly secret, try to research, and follow up on some leads.
The guildoes battle Lord Strangenfell after his big reveal. Jewel alternates between hiding and glowing with inspiration while Stennel & Bee blow stuff up.
The guildoes flee their underplanned, overplayed encounter with Lord Strangenfell. They retreat to the guild to calm their fears and rally the troops.
Spooky, Scary, cursed d&d recording! after 3 weeks of attempted recordings, we had non-stop issues recording this issue, so we cut it early – after questioning lord Strangenfell, the cast decided to call the episode quits and start ep 55. Stay tuned!
Chaos reigns as not only the PCs, but the players themselves have trouble wrangling it. Jewel, Bee & Stennel finish up their business in the undercity, take a rest & head into the noble district to follow up on some leads from the brain dog hunt.