The guildoes have infiltrated the warehouse and signal the guild to attack. Per usual Jewel & Bee force Stennel to choose a direction.
DND Podcast | Total Party Guild
Welcome to Total Party Guild, your new DND Podcast. Full of neon, adventure, and 80s punk. Listen as Jewel & Stennel level up through the guild, along with frequent team ups with Singer, Gram Orrai, Bee and a variety of other guest guildies.
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DND Podcast Stories
The Westbank Adventurers’ Guild 410 has opened their doors for The Adventures Aptitude Assessment(tm!) Listen as Jewel von Onyx, Stennel & Singer learn to work as a team and prove their worth to the heads of the guild.
Jewel von Onyx, Stennel & Singer – high off their recent entrance into the guild – bite off a little more than they might be able to collectively chew. Listen to our heroes as they travel out of Westbank and into Machair Abbey. They explore the small town, its surroundings and try to uncover the source of the mysterious, miasma-spitting wyverns
Jewel von Onyx & Stennel meet up with Gram Orrai and Maryn, fellow guildies of Westbank. The team follows up on a seemingly escalating request from the north – Hobgoblins are taking over the Sawmill and surrounding area. On top of that, Guild Leader Spurren has requested Jewel step up and take on some PR work. Listen to our Adventurers try to train some Heroes, rescue a couple towns, and uncover the honor among rogues.
Jewel von Onyx, Stennel & Singer are asked to travel across the continent, via portal, to the Neon city of Banthum. Chasing leads on anti-Mindlfayer equipment, the team joins Dimble, a 210 local. They explore the neon, find new gadgets and descend into an abandoned lab. Listen to the longest story arch yet, as our heroes tackle the Neon City.
Jewel von Onyx, Stennel & Bee accept a rescue mission before finding themselves waylaid by jackassery. The group quickly joins the efforts to sweep the undercity clear of the Intellect Devourer menace.
The Guildoes regroup with Besselman and loot the armory, discuss the totem of porcupine, er badger. While Bee & Stennel recuperate, Jewel does some research with the archivist, before planning a city-wide assault on the infiltrated warehouses.
The guildoes fight their way back to Mr. Besselmen, taking out several braindogs and turn tails
The guildoes get some history of Lord Stangenfell’s involvement with the Pewter kings. Jewel & Stennel suspect the return of an old nemesis, and the trio almost put some things together.
The guildoes do a heist, almost have a sleepover, uncover some fairy tale lore and then go looking for the pewter kings.
The guildoes help loot the mansion, looking for “clues” aka coins & gems. They uncover a grisly secret, try to research, and follow up on some leads.
The guildoes battle Lord Strangenfell after his big reveal. Jewel alternates between hiding and glowing with inspiration while Stennel & Bee blow stuff up.
The guildoes flee their underplanned, overplayed encounter with Lord Strangenfell. They retreat to the guild to calm their fears and rally the troops.
Spooky, Scary, cursed d&d recording! after 3 weeks of attempted recordings, we had non-stop issues recording this issue, so we cut it early – after questioning lord Strangenfell, the cast decided to call the episode quits and start ep 55. Stay tuned!
Chaos reigns as not only the PCs, but the players themselves have trouble wrangling it. Jewel, Bee & Stennel finish up their business in the undercity, take a rest & head into the noble district to follow up on some leads from the brain dog hunt.