DND Podcast | Total Party Guild


Total Party Guild Alternative Logo | Retrowave DND Podcast | Neon
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Welcome to Total Party Guild, your new DND Podcast. Full of neon, adventure, and 80s punk.  Listen as Jewel & Stennel level up through the guild, along with frequent team ups with Singer, Gram Orrai, Bee and a variety of other guest guildies.

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DND Podcast Stories

Do You Have What It Takes?

The Westbank Adventurers’ Guild 410 has opened their doors for The Adventures Aptitude Assessment(tm!) Listen as Jewel von Onyx, Stennel & Singer learn to work as a team and prove their worth to the heads of the guild.

Wyverns & The Wake

Jewel von Onyx, Stennel & Singer – high off their recent entrance into the guild – bite off a little more than they might be able to collectively chew. Listen to our heroes as they travel out of Westbank and into Machair Abbey. They explore the small town, its surroundings and try to uncover the source of the mysterious, miasma-spitting wyverns

Hobgobbled

Jewel von Onyx & Stennel meet up with Gram Orrai and Maryn, fellow guildies of Westbank. The team follows up on a seemingly escalating request from the north – Hobgoblins are taking over the Sawmill and surrounding area. On top of that, Guild Leader Spurren has requested Jewel step up and take on some PR work. Listen to our Adventurers try to train some Heroes, rescue a couple towns, and uncover the honor among rogues.

Big Banthum

Jewel von Onyx, Stennel & Singer are asked to travel across the continent, via portal, to the Neon city of Banthum. Chasing leads on anti-Mindlfayer equipment, the team joins Dimble, a 210 local. They explore the neon, find new gadgets and descend into an abandoned lab. Listen to the longest story arch yet, as our heroes tackle the Neon City.

Rescue Mission: Grasslands

Jewel von Onyx, Stennel & Bee accept a rescue mission before finding themselves waylaid by jackassery. The group quickly joins the efforts to sweep the undercity clear of the Intellect Devourer menace.

 

Party On!


Episode 09: Done-ton Abbey (Wyverns & The Wake)


Jewel, Stennel & Singer make their way through the now-silent town of Machair Abbey, looking for any signs of life, after maybe, accidentally triggering an invasion of the town. They do stumble across a survivor or two, and with their usual grace, do not incite panic.. Will they uncover what has happened and whodunit?