The guild members take a leap of faith in a Hobgoblin commander, discover some survivors and rally spirits while they wait for a signal that their captors are being truthful.
DND Podcast | Total Party Guild
Welcome to Total Party Guild, your new DND Podcast. Full of neon, adventure, and 80s punk. Listen as Jewel & Stennel level up through the guild, along with frequent team ups with Singer, Gram Orrai, Bee and a variety of other guest guildies.
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DND Podcast Stories
The Westbank Adventurers’ Guild 410 has opened their doors for The Adventures Aptitude Assessment(tm!) Listen as Jewel von Onyx, Stennel & Singer learn to work as a team and prove their worth to the heads of the guild.
Jewel von Onyx, Stennel & Singer – high off their recent entrance into the guild – bite off a little more than they might be able to collectively chew. Listen to our heroes as they travel out of Westbank and into Machair Abbey. They explore the small town, its surroundings and try to uncover the source of the mysterious, miasma-spitting wyverns
Jewel von Onyx & Stennel meet up with Gram Orrai and Maryn, fellow guildies of Westbank. The team follows up on a seemingly escalating request from the north – Hobgoblins are taking over the Sawmill and surrounding area. On top of that, Guild Leader Spurren has requested Jewel step up and take on some PR work. Listen to our Adventurers try to train some Heroes, rescue a couple towns, and uncover the honor among rogues.
Jewel von Onyx, Stennel & Singer are asked to travel across the continent, via portal, to the Neon city of Banthum. Chasing leads on anti-Mindlfayer equipment, the team joins Dimble, a 210 local. They explore the neon, find new gadgets and descend into an abandoned lab. Listen to the longest story arch yet, as our heroes tackle the Neon City.
Jewel von Onyx, Stennel & Bee accept a rescue mission before finding themselves waylaid by jackassery. The group quickly joins the efforts to sweep the undercity clear of the Intellect Devourer menace.
Jewel, Stennel, Gram & Maryn discover some survivors and learn that no good deed goes unpunished. As they attempt to infiltrate the Hobgobbled town of Timatone, they realize they are outnumbered and vulnerable.
Jewel Von Onyx, Stennel Bjornson, Gram Orrai, and Maryn decide to do some reconnaissance on their way into Timatone, watch for patrols, activity on the road into the town, and quickly get discovered. Sean DMs!
Jewel Von Onyx, Stennel Bjornson, Gram Orrai, and Maryn escort rookie Paladin Barnabus to the small town where his bounty awaits. Jewel makes some friends, Gram tries a doublecross, Stennel & Maryn assist. Sean DMs!
Episode one of the newest story arch. Jewel Von Onyx, Stennel Bjornson, Gram Orrai, and Maryn take a mission to save Timatone, now overrun by Hobgoblins. Guildmaster Spurren persuades Jewel to accompany a rookie paladin on his first mission. Sean DMs!
In the finale of this story arch, the guild members grapple with the repercussions of acting impulsively, prisoner management and wrapping up a messy mission.
In the first half of the finale of the Wyverns & The Wake saga, Jewel, Stennel & Singer blast their way through smuggler’s bay, uncovering some disturbing experiments and fighting a bardlock?
Jewel, Stennel & Singer make their way through the now-silent town of Machair Abbey, looking for any signs of life, after maybe, accidentally triggering an invasion of the town. They do stumble across a survivor or two, and with their usual grace, do not incite panic.. Will they uncover what has happened and whodunit?
Jewel, Stennel & Singer awake from their long rest and loot the lighthouse before exploring the damage the wyverns have previously caused areas south of town has taken. Then they head back to town to see what kind of damage their beacon has caused.
Jewel Von Onyx, Stennel & Singer plot their attack. Singer unknowingly makes an unusual friend. The group sets sail in a rowboat in a storm, and fight a couple of Wyverns in the lighthouse