Perhaps a Quest Giver in a Local Town can help you have mercy by dropping hints of a “Legendary Cure-All.” Maybe lead them to the nearest Villain or Evil Wizard who plans on spreading a Fantasy Disease. They can even enlist some Local Heroes or Guildmates to help with that pesky Cursed Item.
You enter the tavern.
Three raccoons are rolling a mug around on top of the bar, while a deer perks up from where it’s curled up in the corner.
A dragonborn emerges from the back, dripping in chipmunks and finches.
In response to your confused looks, he explains, “They come in here because I can’t go out there. The sky’s too big.”
You enter the inn. It’s beautiful, homey & kitschy at the same time. There are shelves with knick knacks and plants on every wall. The main room is well lit. You seen a couple of dwarven girls at a table writing, a tiefling preteen is stoking the fire, two more kids, a human and a gnome, push past you in the door, laughing.. A warforge with a fancy synth skin is at the bar, wiping it down.
“Ello, darlings, can I get you a room,” she winks. The human girl runs up to her.
“Mom. there’s an adventuring party in town,” the girl exclaims. The warforge gives out a chuckle and nods to you.