Jewel, Stennel, Singer & Dimble find their first survivor and have to mercy kill some mutated mermaids. After escorting the first survivor to the door, they head deeper, look for any feasible way to trigger some ambushes.
Jewel, Stennel, Singer & Dimble sift through the wreckage of their first lab combat before exploring a bit deeper
Jewel, Stennel & Singer head back to the Guild HQ, pick up Dimble and head to the wharf to rescue the lost Lumitech Staff.
Singer and Stennel fan the flames of the Stenger-ship community while they test the Lumitech Hover Board. The guildies then make a deal with a leader of Lumitech to go on a rescue mission in exchange for Anti-mindflayer equipment.
Singer, Stennel & Jewel finish their interesting trip to the temple of Xa’Leah, experience the slummier parts of Banthum and head into the city proper to follow up at Lumitech.
Singer, Stennel & Jewel hang out at Banthum’s Guild HQ, meet the locals, hear about and then seek out the local order of Xa’leah. Xa’leahhh
Jewel investigates their lootables while the group tries to regroup and cover their butts when the show-runners show up to assess the destruction from their combat. Afterwards, Dimble leads the group to the Banthum Guild HQ.
Jewel, Stennel, Singer & Dimble finally unmask the assassin on Prestige, but will he reveal his motives for destruction? Finally some combat!
An explosion from stage rocks the guildies into motion. Stennel & Singer chase an assassin through the rafters, while Jewel & Dimble manage the crowd.
The Guildies shuffle around backstage, collect clues and try to solve a mystery before any kind of bedlam begins. Stennel & Singer interact with the crowd, while Jewel & Dimble manage an Allure stan