The guildoes get some history of Lord Stangenfell’s involvement with the Pewter kings. Jewel & Stennel suspect the return of an old nemesis, and the trio almost put some things together.
Rescue Mission: Grasslands
The guildoes do a heist, almost have a sleepover, uncover some fairy tale lore and then go looking for the pewter kings.
The guildoes help loot the mansion, looking for “clues” aka coins & gems. They uncover a grisly secret, try to research, and follow up on some leads.
The guildoes battle Lord Strangenfell after his big reveal. Jewel alternates between hiding and glowing with inspiration while Stennel & Bee blow stuff up.
The guildoes flee their underplanned, overplayed encounter with Lord Strangenfell. They retreat to the guild to calm their fears and rally the troops.
Spooky, Scary, cursed d&d recording! after 3 weeks of attempted recordings, we had non-stop issues recording this issue, so we cut it early – after questioning lord Strangenfell, the cast decided to call the episode quits and start ep 55. Stay tuned!
Chaos reigns as not only the PCs, but the players themselves have trouble wrangling it. Jewel, Bee & Stennel finish up their business in the undercity, take a rest & head into the noble district to follow up on some leads from the brain dog hunt.
The guildoes head into the Undercity to try and track down the center of elicit activities, have a debate on who makes the worst decisions, and do a fight
The guildoes negotiate through their encounter with the leader of the Pewter Kings. Bee bluffs, Jewel panics, and Stennel takes the lead to get the group to safety.
The guildoes grapple with the Brain Dog and run further into the basement, down one member. They storm the undercity looking for answers